![]() ![]() ![]() ![]() The resulting Xbox engine is capable of displaying the same number of characters as the PS2 version, but at 60 frames-per-second (fps), as opposed to 30fps. In particular, the code that previously had utilized the vector unit processors. This article shows that the approach taken was to develop a very specialized Xbox rendering engine that was optimized to perform extremely well in areas of the engine that had relied on the high-performance of specific PS2 hardware. ![]()
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